- renamed the file system related classes to actually use the term "FileSystem".

This commit is contained in:
Christoph Oelckers 2020-04-11 13:24:34 +02:00
commit 6bccde3b51
103 changed files with 647 additions and 647 deletions

View file

@ -207,7 +207,7 @@ void ParseCompatibility()
// The contents of this file are not cumulative, as it should not
// be present in user-distributed maps.
FScanner sc(Wads.GetNumForFullName("compatibility.txt"));
FScanner sc(fileSystem.GetNumForFullName("compatibility.txt"));
while (sc.GetString()) // Get MD5 signature
{
@ -291,7 +291,7 @@ FName MapLoader::CheckCompatibility(MapData *map)
// When playing Doom IWAD levels force COMPAT_SHORTTEX and COMPATF_LIGHT.
// I'm not sure if the IWAD maps actually need COMPATF_LIGHT but it certainly does not hurt.
// TNT's MAP31 also needs COMPATF_STAIRINDEX but that only gets activated for TNT.WAD.
if (Wads.GetLumpFile(map->lumpnum) == Wads.GetIwadNum() && (gameinfo.flags & GI_COMPATSHORTTEX) && Level->maptype == MAPTYPE_DOOM)
if (fileSystem.GetLumpFile(map->lumpnum) == fileSystem.GetIwadNum() && (gameinfo.flags & GI_COMPATSHORTTEX) && Level->maptype == MAPTYPE_DOOM)
{
Level->ii_compatflags = COMPATF_SHORTTEX|COMPATF_LIGHT;
if (gameinfo.flags & GI_COMPATSTAIRS) Level->ii_compatflags |= COMPATF_STAIRINDEX;