- renamed the file system related classes to actually use the term "FileSystem".
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83befa7686
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103 changed files with 647 additions and 647 deletions
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@ -729,31 +729,31 @@ static bool MatchHeader(const char * label, const char * hdata)
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static int FindGLNodesInWAD(int labellump)
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{
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int wadfile = Wads.GetLumpFile(labellump);
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int wadfile = fileSystem.GetLumpFile(labellump);
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FString glheader;
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glheader.Format("GL_%s", Wads.GetLumpFullName(labellump));
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glheader.Format("GL_%s", fileSystem.GetLumpFullName(labellump));
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if (glheader.Len()<=8)
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{
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int gllabel = Wads.CheckNumForName(glheader, ns_global, wadfile);
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int gllabel = fileSystem.CheckNumForName(glheader, ns_global, wadfile);
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if (gllabel >= 0) return gllabel;
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}
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else
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{
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// Before scanning the entire WAD directory let's check first whether
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// it is necessary.
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int gllabel = Wads.CheckNumForName("GL_LEVEL", ns_global, wadfile);
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int gllabel = fileSystem.CheckNumForName("GL_LEVEL", ns_global, wadfile);
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if (gllabel >= 0)
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{
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int lastlump=0;
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int lump;
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while ((lump=Wads.FindLump("GL_LEVEL", &lastlump))>=0)
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while ((lump=fileSystem.FindLump("GL_LEVEL", &lastlump))>=0)
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{
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if (Wads.GetLumpFile(lump)==wadfile)
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if (fileSystem.GetLumpFile(lump)==wadfile)
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{
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FMemLump mem = Wads.ReadLump(lump);
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if (MatchHeader(Wads.GetLumpFullName(labellump), (const char *)mem.GetMem())) return lump;
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FMemLump mem = fileSystem.ReadLump(lump);
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if (MatchHeader(fileSystem.GetLumpFullName(labellump), (const char *)mem.GetMem())) return lump;
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}
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}
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}
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@ -854,11 +854,11 @@ bool MapLoader::LoadGLNodes(MapData * map)
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FileReader gwalumps[4];
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char path[256];
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int li;
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int lumpfile = Wads.GetLumpFile(map->lumpnum);
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int lumpfile = fileSystem.GetLumpFile(map->lumpnum);
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bool mapinwad = map->InWad;
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FResourceFile * f_gwa = map->resource;
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const char * name = Wads.GetWadFullName(lumpfile);
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const char * name = fileSystem.GetWadFullName(lumpfile);
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if (mapinwad)
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{
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@ -869,7 +869,7 @@ bool MapLoader::LoadGLNodes(MapData * map)
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// GL nodes are loaded with a WAD
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for(int i=0;i<4;i++)
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{
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gwalumps[i]=Wads.ReopenLumpReader(li+i+1);
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gwalumps[i]=fileSystem.ReopenLumpReader(li+i+1);
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}
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return DoLoadGLNodes(gwalumps);
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}
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@ -886,7 +886,7 @@ bool MapLoader::LoadGLNodes(MapData * map)
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f_gwa = FResourceFile::OpenResourceFile(path, true);
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if (f_gwa==nullptr) return false;
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strncpy(map->MapLumps[0].Name, Wads.GetLumpFullName(map->lumpnum), 8);
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strncpy(map->MapLumps[0].Name, fileSystem.GetLumpFullName(map->lumpnum), 8);
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}
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}
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}
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@ -1000,7 +1000,7 @@ typedef TArray<uint8_t> MemFile;
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static FString CreateCacheName(MapData *map, bool create)
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{
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FString path = M_GetCachePath(create);
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FString lumpname = Wads.GetLumpFullPath(map->lumpnum);
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FString lumpname = fileSystem.GetLumpFullPath(map->lumpnum);
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int separator = lumpname.IndexOf(':');
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path << '/' << lumpname.Left(separator);
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if (create) CreatePath(path);
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