- renamed the file system related classes to actually use the term "FileSystem".

This commit is contained in:
Christoph Oelckers 2020-04-11 13:24:34 +02:00
commit 6bccde3b51
103 changed files with 647 additions and 647 deletions

View file

@ -355,12 +355,12 @@ static FSoundID T_FindSound(const char * name)
if (gameinfo.gametype & GAME_DoomStrifeChex)
{
mysnprintf(buffer, countof(buffer), "DS%.35s", name);
if (Wads.CheckNumForName(buffer, ns_sounds)<0) strcpy(buffer, name);
if (fileSystem.CheckNumForName(buffer, ns_sounds)<0) strcpy(buffer, name);
}
else
{
strcpy(buffer, name);
if (Wads.CheckNumForName(buffer, ns_sounds)<0) mysnprintf(buffer, countof(buffer), "DS%.35s", name);
if (fileSystem.CheckNumForName(buffer, ns_sounds)<0) mysnprintf(buffer, countof(buffer), "DS%.35s", name);
}
int id = S_AddSound(name, buffer);
@ -2086,14 +2086,14 @@ bool FS_ChangeMusic(const char * string)
{
char buffer[40];
if (Wads.CheckNumForName(string, ns_music)<0 || !S_ChangeMusic(string,true))
if (fileSystem.CheckNumForName(string, ns_music)<0 || !S_ChangeMusic(string,true))
{
// Retry with O_ prepended to the music name, then with D_
mysnprintf(buffer, countof(buffer), "O_%s", string);
if (Wads.CheckNumForName(buffer, ns_music)<0 || !S_ChangeMusic(buffer,true))
if (fileSystem.CheckNumForName(buffer, ns_music)<0 || !S_ChangeMusic(buffer,true))
{
mysnprintf(buffer, countof(buffer), "D_%s", string);
if (Wads.CheckNumForName(buffer, ns_music)<0)
if (fileSystem.CheckNumForName(buffer, ns_music)<0)
{
S_ChangeMusic(NULL, 0);
return false;

View file

@ -221,13 +221,13 @@ bool FScriptLoader::ParseInfo(MapData * map)
if (lumpsize==0)
{
// Try a global FS lump
int lumpnum=Wads.CheckNumForName("FSGLOBAL");
int lumpnum=fileSystem.CheckNumForName("FSGLOBAL");
if (lumpnum<0) return false;
lumpsize=Wads.LumpLength(lumpnum);
lumpsize=fileSystem.LumpLength(lumpnum);
if (lumpsize==0) return false;
fsglobal=true;
lump=new char[lumpsize+3];
Wads.ReadLump(lumpnum,lump);
fileSystem.ReadLump(lumpnum,lump);
}
else
{

View file

@ -411,15 +411,15 @@ void DFsScript::ParseInclude(FLevelLocals *Level, char *lumpname)
int lumpnum;
char *lump;
if((lumpnum = Wads.CheckNumForName(lumpname)) == -1)
if((lumpnum = fileSystem.CheckNumForName(lumpname)) == -1)
{
I_Error("include lump '%s' not found!\n", lumpname);
return;
}
int lumplen=Wads.LumpLength(lumpnum);
int lumplen=fileSystem.LumpLength(lumpnum);
lump=new char[lumplen+10];
Wads.ReadLump(lumpnum,lump);
fileSystem.ReadLump(lumpnum,lump);
lump[lumplen]=0;