- renamed the file system related classes to actually use the term "FileSystem".
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83befa7686
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6bccde3b51
103 changed files with 647 additions and 647 deletions
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@ -1920,12 +1920,12 @@ void FBehaviorContainer::LoadDefaultModules ()
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// Scan each LOADACS lump and load the specified modules in order
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int lump, lastlump = 0;
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while ((lump = Wads.FindLump ("LOADACS", &lastlump)) != -1)
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while ((lump = fileSystem.FindLump ("LOADACS", &lastlump)) != -1)
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{
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FScanner sc(lump);
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while (sc.GetString())
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{
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int acslump = Wads.CheckNumForName (sc.String, ns_acslibrary);
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int acslump = fileSystem.CheckNumForName (sc.String, ns_acslibrary);
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if (acslump >= 0)
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{
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LoadModule (acslump);
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@ -1958,7 +1958,7 @@ FBehavior *FBehaviorContainer::LoadModule (int lumpnum, FileReader *fr, int len,
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else
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{
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delete behavior;
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Printf(TEXTCOLOR_RED "%s: invalid ACS module\n", Wads.GetLumpFullName(lumpnum));
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Printf(TEXTCOLOR_RED "%s: invalid ACS module\n", fileSystem.GetLumpFullName(lumpnum));
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return NULL;
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}
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}
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@ -2224,7 +2224,7 @@ bool FBehavior::Init(FLevelLocals *Level, int lumpnum, FileReader * fr, int len,
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// 2. Corrupt modules won't be reported when a level is being loaded if this function quits before
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// adding it to the list.
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if (fr == NULL) len = Wads.LumpLength (lumpnum);
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if (fr == NULL) len = fileSystem.LumpLength (lumpnum);
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@ -2240,7 +2240,7 @@ bool FBehavior::Init(FLevelLocals *Level, int lumpnum, FileReader * fr, int len,
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object = new uint8_t[len];
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if (fr == NULL)
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{
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Wads.ReadLump (lumpnum, object);
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fileSystem.ReadLump (lumpnum, object);
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}
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else
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{
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@ -2272,7 +2272,7 @@ bool FBehavior::Init(FLevelLocals *Level, int lumpnum, FileReader * fr, int len,
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if (fr == NULL)
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{
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Wads.GetLumpName (ModuleName, lumpnum);
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fileSystem.GetLumpName (ModuleName, lumpnum);
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ModuleName[8] = 0;
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}
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else
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@ -2317,8 +2317,8 @@ bool FBehavior::Init(FLevelLocals *Level, int lumpnum, FileReader * fr, int len,
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// If this is an original Hexen BEHAVIOR, set up some localization info for it. Original Hexen BEHAVIORs are always in the old format.
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if ((Level->flags2 & LEVEL2_HEXENHACK) && gameinfo.gametype == GAME_Hexen && lumpnum == -1 && reallumpnum > 0)
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{
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int fileno = Wads.GetLumpFile(reallumpnum);
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const char * filename = Wads.GetWadName(fileno);
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int fileno = fileSystem.GetLumpFile(reallumpnum);
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const char * filename = fileSystem.GetWadName(fileno);
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if (!stricmp(filename, "HEXEN.WAD") || !stricmp(filename, "HEXDD.WAD"))
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{
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ShouldLocalize = true;
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@ -2563,7 +2563,7 @@ bool FBehavior::Init(FLevelLocals *Level, int lumpnum, FileReader * fr, int len,
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if (parse[i])
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{
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FBehavior *module = NULL;
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int lump = Wads.CheckNumForName (&parse[i], ns_acslibrary);
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int lump = fileSystem.CheckNumForName (&parse[i], ns_acslibrary);
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if (lump < 0)
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{
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Printf (TEXTCOLOR_RED "Could not find ACS library %s.\n", &parse[i]);
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