- renamed the file system related classes to actually use the term "FileSystem".

This commit is contained in:
Christoph Oelckers 2020-04-11 13:24:34 +02:00
commit 6bccde3b51
103 changed files with 647 additions and 647 deletions

View file

@ -388,11 +388,11 @@ void player_t::SetLogNumber (int num)
}
mysnprintf (lumpname, countof(lumpname), "LOG%d", num);
lumpnum = Wads.CheckNumForName (lumpname);
lumpnum = fileSystem.CheckNumForName (lumpname);
if (lumpnum != -1)
{
auto fn = Wads.GetLumpFile(lumpnum);
auto wadname = Wads.GetWadName(fn);
auto fn = fileSystem.GetLumpFile(lumpnum);
auto wadname = fileSystem.GetWadName(fn);
if (!stricmp(wadname, "STRIFE0.WAD") || !stricmp(wadname, "STRIFE1.WAD") || !stricmp(wadname, "SVE.WAD"))
{
// If this is an original IWAD text, try looking up its lower priority string version first.
@ -406,7 +406,7 @@ void player_t::SetLogNumber (int num)
}
}
auto lump = Wads.ReadLump(lumpnum);
auto lump = fileSystem.ReadLump(lumpnum);
SetLogText (lump.GetString());
}
}
@ -820,16 +820,16 @@ static int SetupCrouchSprite(AActor *self, int crouchsprite)
FString normspritename = sprites[self->SpawnState->sprite].name;
FString crouchspritename = sprites[crouchsprite].name;
int spritenorm = Wads.CheckNumForName(normspritename + "A1", ns_sprites);
int spritenorm = fileSystem.CheckNumForName(normspritename + "A1", ns_sprites);
if (spritenorm == -1)
{
spritenorm = Wads.CheckNumForName(normspritename + "A0", ns_sprites);
spritenorm = fileSystem.CheckNumForName(normspritename + "A0", ns_sprites);
}
int spritecrouch = Wads.CheckNumForName(crouchspritename + "A1", ns_sprites);
int spritecrouch = fileSystem.CheckNumForName(crouchspritename + "A1", ns_sprites);
if (spritecrouch == -1)
{
spritecrouch = Wads.CheckNumForName(crouchspritename + "A0", ns_sprites);
spritecrouch = fileSystem.CheckNumForName(crouchspritename + "A0", ns_sprites);
}
if (spritenorm == -1 || spritecrouch == -1)
@ -838,10 +838,10 @@ static int SetupCrouchSprite(AActor *self, int crouchsprite)
return false;
}
int wadnorm = Wads.GetLumpFile(spritenorm);
int wadcrouch = Wads.GetLumpFile(spritenorm);
int wadnorm = fileSystem.GetLumpFile(spritenorm);
int wadcrouch = fileSystem.GetLumpFile(spritenorm);
if (wadnorm > Wads.GetMaxIwadNum() && wadcrouch <= Wads.GetMaxIwadNum())
if (wadnorm > fileSystem.GetMaxIwadNum() && wadcrouch <= fileSystem.GetMaxIwadNum())
{
// Question: Add an option / disable crouching or do what?
return false;