- renamed the file system related classes to actually use the term "FileSystem".
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83befa7686
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6bccde3b51
103 changed files with 647 additions and 647 deletions
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@ -66,7 +66,7 @@ extern int AttenuationIsSet;
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static void ParseVavoomSkybox()
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{
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int lump = Wads.CheckNumForName("SKYBOXES");
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int lump = fileSystem.CheckNumForName("SKYBOXES");
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if (lump < 0) return;
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@ -87,7 +87,7 @@ static void ParseVavoomSkybox()
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sc.MustGetStringName("map");
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sc.MustGetString();
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maplump = Wads.CheckNumForFullName(sc.String, true);
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maplump = fileSystem.CheckNumForFullName(sc.String, true);
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FTexture *tex = TexMan.FindTexture(sc.String, ETextureType::Wall, FTextureManager::TEXMAN_TryAny);
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if (tex == NULL)
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@ -1155,8 +1155,8 @@ class GLDefsParser
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if (lumpnum != -1)
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{
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if (iwad && Wads.GetLumpFile(lumpnum) <= Wads.GetMaxIwadNum()) useme = true;
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if (thiswad && Wads.GetLumpFile(lumpnum) == workingLump) useme = true;
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if (iwad && fileSystem.GetLumpFile(lumpnum) <= fileSystem.GetMaxIwadNum()) useme = true;
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if (thiswad && fileSystem.GetLumpFile(lumpnum) == workingLump) useme = true;
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}
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if (!useme) return;
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}
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@ -1339,8 +1339,8 @@ class GLDefsParser
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if (lumpnum != -1)
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{
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if (iwad && Wads.GetLumpFile(lumpnum) <= Wads.GetMaxIwadNum()) useme = true;
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if (thiswad && Wads.GetLumpFile(lumpnum) == workingLump) useme = true;
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if (iwad && fileSystem.GetLumpFile(lumpnum) <= fileSystem.GetMaxIwadNum()) useme = true;
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if (thiswad && fileSystem.GetLumpFile(lumpnum) == workingLump) useme = true;
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}
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if (!useme) return;
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}
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@ -1741,7 +1741,7 @@ public:
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{
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sc.MustGetString();
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// This is not using sc.Open because it can print a more useful error message when done here
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lump = Wads.CheckNumForFullName(sc.String, true);
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lump = fileSystem.CheckNumForFullName(sc.String, true);
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if (lump==-1)
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sc.ScriptError("Lump '%s' not found", sc.String);
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@ -1835,7 +1835,7 @@ void LoadGLDefs(const char *defsLump)
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static const char *gldefsnames[] = { "GLDEFS", defsLump, nullptr };
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lastLump = 0;
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while ((workingLump = Wads.FindLumpMulti(gldefsnames, &lastLump)) != -1)
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while ((workingLump = fileSystem.FindLumpMulti(gldefsnames, &lastLump)) != -1)
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{
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GLDefsParser sc(workingLump, LightAssociations);
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sc.DoParseDefs();
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