- renamed the file system related classes to actually use the term "FileSystem".

This commit is contained in:
Christoph Oelckers 2020-04-11 13:24:34 +02:00
commit 6bccde3b51
103 changed files with 647 additions and 647 deletions

View file

@ -325,7 +325,7 @@ static TArray<int> SpriteModelHash;
static int FindGFXFile(FString & fn)
{
int lump = Wads.CheckNumForFullName(fn); // if we find something that matches the name plus the extension, return it and do not enter the substitution logic below.
int lump = fileSystem.CheckNumForFullName(fn); // if we find something that matches the name plus the extension, return it and do not enter the substitution logic below.
if (lump != -1) return lump;
int best = -1;
@ -337,7 +337,7 @@ static int FindGFXFile(FString & fn)
for (const char ** extp=extensions; *extp; extp++)
{
int lump = Wads.CheckNumForFullName(fn + *extp);
int lump = fileSystem.CheckNumForFullName(fn + *extp);
if (lump >= best) best = lump;
}
return best;
@ -357,7 +357,7 @@ FTextureID LoadSkin(const char * path, const char * fn)
buffer.Format("%s%s", path, fn);
int texlump = FindGFXFile(buffer);
const char * const texname = texlump < 0 ? fn : Wads.GetLumpFullName(texlump);
const char * const texname = texlump < 0 ? fn : fileSystem.GetLumpFullName(texlump);
return TexMan.CheckForTexture(texname, ETextureType::Any, FTextureManager::TEXMAN_TryAny);
}
@ -394,7 +394,7 @@ static unsigned FindModel(const char * path, const char * modelfile)
FString fullname;
fullname.Format("%s%s", path, modelfile);
int lump = Wads.CheckNumForFullName(fullname);
int lump = fileSystem.CheckNumForFullName(fullname);
if (lump<0)
{
@ -407,15 +407,15 @@ static unsigned FindModel(const char * path, const char * modelfile)
if (!Models[i]->mFileName.CompareNoCase(fullname)) return i;
}
int len = Wads.LumpLength(lump);
FMemLump lumpd = Wads.ReadLump(lump);
int len = fileSystem.LumpLength(lump);
FMemLump lumpd = fileSystem.ReadLump(lump);
char * buffer = (char*)lumpd.GetMem();
if ( (size_t)fullname.LastIndexOf("_d.3d") == fullname.Len()-5 )
{
FString anivfile = fullname.GetChars();
anivfile.Substitute("_d.3d","_a.3d");
if ( Wads.CheckNumForFullName(anivfile) > 0 )
if ( fileSystem.CheckNumForFullName(anivfile) > 0 )
{
model = new FUE1Model;
}
@ -424,7 +424,7 @@ static unsigned FindModel(const char * path, const char * modelfile)
{
FString datafile = fullname.GetChars();
datafile.Substitute("_a.3d","_d.3d");
if ( Wads.CheckNumForFullName(datafile) > 0 )
if ( fileSystem.CheckNumForFullName(datafile) > 0 )
{
model = new FUE1Model;
}
@ -532,7 +532,7 @@ void InitModels()
int Lump;
int lastLump = 0;
while ((Lump = Wads.FindLump("MODELDEF", &lastLump)) != -1)
while ((Lump = fileSystem.FindLump("MODELDEF", &lastLump)) != -1)
{
ParseModelDefLump(Lump);
}
@ -850,7 +850,7 @@ static void ParseModelDefLump(int Lump)
{
sc.MustGetString();
// This is not using sc.Open because it can print a more useful error message when done here
int includelump = Wads.CheckNumForFullName(sc.String, true);
int includelump = fileSystem.CheckNumForFullName(sc.String, true);
if (includelump == -1)
{
if (strcmp(sc.String, "sentinel.modl") != 0) // Gene Tech mod has a broken #include statement