- renamed the file system related classes to actually use the term "FileSystem".

This commit is contained in:
Christoph Oelckers 2020-04-11 13:24:34 +02:00
commit 6bccde3b51
103 changed files with 647 additions and 647 deletions

View file

@ -170,7 +170,7 @@ bool FDMDModel::Load(const char * path, int lumpnum, const char * buffer, int le
void FDMDModel::LoadGeometry()
{
static int axis[3] = { VX, VY, VZ };
FMemLump lumpdata = Wads.ReadLump(mLumpNum);
FMemLump lumpdata = fileSystem.ReadLump(mLumpNum);
const char *buffer = (const char *)lumpdata.GetMem();
texCoords = new FTexCoord[info.numTexCoords];
memcpy(texCoords, buffer + info.offsetTexCoords, info.numTexCoords * sizeof(FTexCoord));
@ -496,7 +496,7 @@ void FMD2Model::LoadGeometry()
{
static int axis[3] = { VX, VY, VZ };
uint8_t *md2_frames;
FMemLump lumpdata = Wads.ReadLump(mLumpNum);
FMemLump lumpdata = fileSystem.ReadLump(mLumpNum);
const char *buffer = (const char *)lumpdata.GetMem();
texCoords = new FTexCoord[info.numTexCoords];