- renamed the file system related classes to actually use the term "FileSystem".

This commit is contained in:
Christoph Oelckers 2020-04-11 13:24:34 +02:00
commit 6bccde3b51
103 changed files with 647 additions and 647 deletions

View file

@ -42,18 +42,18 @@ float unpackuvert( uint32_t n, int c )
bool FUE1Model::Load( const char *filename, int lumpnum, const char *buffer, int length )
{
int lumpnum2;
FString realfilename = Wads.GetLumpFullName(lumpnum);
FString realfilename = fileSystem.GetLumpFullName(lumpnum);
if ( (size_t)realfilename.IndexOf("_d.3d") == realfilename.Len()-5 )
{
realfilename.Substitute("_d.3d","_a.3d");
lumpnum2 = Wads.CheckNumForFullName(realfilename);
lumpnum2 = fileSystem.CheckNumForFullName(realfilename);
mDataLump = lumpnum;
mAnivLump = lumpnum2;
}
else
{
realfilename.Substitute("_a.3d","_d.3d");
lumpnum2 = Wads.CheckNumForFullName(realfilename);
lumpnum2 = fileSystem.CheckNumForFullName(realfilename);
mAnivLump = lumpnum;
mDataLump = lumpnum2;
}
@ -64,9 +64,9 @@ void FUE1Model::LoadGeometry()
{
FMemLump lump, lump2;
const char *buffer, *buffer2;
lump = Wads.ReadLump(mDataLump);
lump = fileSystem.ReadLump(mDataLump);
buffer = (char*)lump.GetMem();
lump2 = Wads.ReadLump(mAnivLump);
lump2 = fileSystem.ReadLump(mAnivLump);
buffer2 = (char*)lump2.GetMem();
// map structures
dhead = (d3dhead*)(buffer);