- renamed the file system related classes to actually use the term "FileSystem".

This commit is contained in:
Christoph Oelckers 2020-04-11 13:24:34 +02:00
commit 6bccde3b51
103 changed files with 647 additions and 647 deletions

View file

@ -342,19 +342,19 @@ void R_InitSpriteDefs ()
}
// Repeat, for voxels
vmax = Wads.GetNumLumps();
vmax = fileSystem.GetNumLumps();
TArray<VHasher> vhashes(vmax, true);
memset(vhashes.Data(), -1, sizeof(VHasher)*vmax);
for (i = 0; i < vmax; ++i)
{
if (Wads.GetLumpNamespace(i) == ns_voxels)
if (fileSystem.GetLumpNamespace(i) == ns_voxels)
{
char name[9];
size_t namelen;
int spin;
int sign;
Wads.GetLumpName(name, i);
fileSystem.GetLumpName(name, i);
name[8] = 0;
namelen = strlen(name);
if (namelen < 4)
@ -584,17 +584,17 @@ void R_InitSkins (void)
playersoundrefs[j] = skinsoundnames[j][1];
}
while ((base = Wads.FindLump ("S_SKIN", &lastlump, true)) != -1)
while ((base = fileSystem.FindLump ("S_SKIN", &lastlump, true)) != -1)
{
// The player sprite has 23 frames. This means that the S_SKIN
// marker needs a minimum of 23 lumps after it.
if (base >= Wads.GetNumLumps() - 23 || base == -1)
if (base >= fileSystem.GetNumLumps() - 23 || base == -1)
continue;
i++;
for (j = 0; j < NUMSKINSOUNDS; j++)
sndlumps[j] = -1;
Skins[i].namespc = Wads.GetLumpNamespace (base);
Skins[i].namespc = fileSystem.GetLumpNamespace (base);
FScanner sc(base);
intname = 0;
@ -712,10 +712,10 @@ void R_InitSkins (void)
}
else if (key[0] == '*')
{ // Player sound replacment (ZDoom extension)
int lump = Wads.CheckNumForName (sc.String, Skins[i].namespc);
int lump = fileSystem.CheckNumForName (sc.String, Skins[i].namespc);
if (lump == -1)
{
lump = Wads.CheckNumForFullName (sc.String, true, ns_sounds);
lump = fileSystem.CheckNumForFullName (sc.String, true, ns_sounds);
}
if (lump != -1)
{
@ -745,10 +745,10 @@ void R_InitSkins (void)
{
if (stricmp (key, skinsoundnames[j][0]) == 0)
{
sndlumps[j] = Wads.CheckNumForName (sc.String, Skins[i].namespc);
sndlumps[j] = fileSystem.CheckNumForName (sc.String, Skins[i].namespc);
if (sndlumps[j] == -1)
{ // Replacement not found, try finding it in the global namespace
sndlumps[j] = Wads.CheckNumForFullName (sc.String, true, ns_sounds);
sndlumps[j] = fileSystem.CheckNumForFullName (sc.String, true, ns_sounds);
}
}
}
@ -811,11 +811,11 @@ void R_InitSkins (void)
if (intname == 0)
{
char name[9];
Wads.GetLumpName (name, base+1);
fileSystem.GetLumpName (name, base+1);
memcpy(&intname, name, 4);
}
int basens = Wads.GetLumpNamespace(base);
int basens = fileSystem.GetLumpNamespace(base);
for(int spr = 0; spr<2; spr++)
{
@ -841,11 +841,11 @@ void R_InitSkins (void)
}
}
for (k = base + 1; Wads.GetLumpNamespace(k) == basens; k++)
for (k = base + 1; fileSystem.GetLumpNamespace(k) == basens; k++)
{
char lname[9];
uint32_t lnameint;
Wads.GetLumpName (lname, k);
fileSystem.GetLumpName (lname, k);
memcpy(&lnameint, lname, 4);
if (lnameint == intname)
{
@ -864,7 +864,7 @@ void R_InitSkins (void)
break;
}
Wads.GetLumpName (temp.name, base+1);
fileSystem.GetLumpName (temp.name, base+1);
temp.name[4] = 0;
int sprno = (int)sprites.Push (temp);
if (spr==0) Skins[i].sprite = sprno;
@ -949,7 +949,7 @@ CCMD (skins)
static void R_CreateSkinTranslation (const char *palname)
{
FMemLump lump = Wads.ReadLump (palname);
FMemLump lump = fileSystem.ReadLump (palname);
const uint8_t *otherPal = (uint8_t *)lump.GetMem();
for (int i = 0; i < 256; ++i)
@ -984,7 +984,7 @@ void R_InitSprites ()
// [RH] Count the number of skins.
numskins = PlayerClasses.Size ();
lastlump = 0;
while ((lump = Wads.FindLump ("S_SKIN", &lastlump, true)) != -1)
while ((lump = fileSystem.FindLump ("S_SKIN", &lastlump, true)) != -1)
{
numskins++;
}