- renamed the file system related classes to actually use the term "FileSystem".
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83befa7686
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6bccde3b51
103 changed files with 647 additions and 647 deletions
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@ -342,19 +342,19 @@ void R_InitSpriteDefs ()
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}
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// Repeat, for voxels
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vmax = Wads.GetNumLumps();
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vmax = fileSystem.GetNumLumps();
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TArray<VHasher> vhashes(vmax, true);
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memset(vhashes.Data(), -1, sizeof(VHasher)*vmax);
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for (i = 0; i < vmax; ++i)
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{
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if (Wads.GetLumpNamespace(i) == ns_voxels)
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if (fileSystem.GetLumpNamespace(i) == ns_voxels)
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{
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char name[9];
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size_t namelen;
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int spin;
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int sign;
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Wads.GetLumpName(name, i);
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fileSystem.GetLumpName(name, i);
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name[8] = 0;
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namelen = strlen(name);
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if (namelen < 4)
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@ -584,17 +584,17 @@ void R_InitSkins (void)
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playersoundrefs[j] = skinsoundnames[j][1];
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}
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while ((base = Wads.FindLump ("S_SKIN", &lastlump, true)) != -1)
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while ((base = fileSystem.FindLump ("S_SKIN", &lastlump, true)) != -1)
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{
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// The player sprite has 23 frames. This means that the S_SKIN
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// marker needs a minimum of 23 lumps after it.
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if (base >= Wads.GetNumLumps() - 23 || base == -1)
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if (base >= fileSystem.GetNumLumps() - 23 || base == -1)
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continue;
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i++;
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for (j = 0; j < NUMSKINSOUNDS; j++)
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sndlumps[j] = -1;
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Skins[i].namespc = Wads.GetLumpNamespace (base);
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Skins[i].namespc = fileSystem.GetLumpNamespace (base);
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FScanner sc(base);
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intname = 0;
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@ -712,10 +712,10 @@ void R_InitSkins (void)
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}
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else if (key[0] == '*')
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{ // Player sound replacment (ZDoom extension)
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int lump = Wads.CheckNumForName (sc.String, Skins[i].namespc);
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int lump = fileSystem.CheckNumForName (sc.String, Skins[i].namespc);
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if (lump == -1)
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{
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lump = Wads.CheckNumForFullName (sc.String, true, ns_sounds);
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lump = fileSystem.CheckNumForFullName (sc.String, true, ns_sounds);
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}
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if (lump != -1)
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{
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@ -745,10 +745,10 @@ void R_InitSkins (void)
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{
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if (stricmp (key, skinsoundnames[j][0]) == 0)
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{
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sndlumps[j] = Wads.CheckNumForName (sc.String, Skins[i].namespc);
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sndlumps[j] = fileSystem.CheckNumForName (sc.String, Skins[i].namespc);
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if (sndlumps[j] == -1)
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{ // Replacement not found, try finding it in the global namespace
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sndlumps[j] = Wads.CheckNumForFullName (sc.String, true, ns_sounds);
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sndlumps[j] = fileSystem.CheckNumForFullName (sc.String, true, ns_sounds);
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}
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}
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}
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@ -811,11 +811,11 @@ void R_InitSkins (void)
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if (intname == 0)
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{
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char name[9];
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Wads.GetLumpName (name, base+1);
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fileSystem.GetLumpName (name, base+1);
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memcpy(&intname, name, 4);
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}
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int basens = Wads.GetLumpNamespace(base);
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int basens = fileSystem.GetLumpNamespace(base);
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for(int spr = 0; spr<2; spr++)
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{
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@ -841,11 +841,11 @@ void R_InitSkins (void)
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}
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}
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for (k = base + 1; Wads.GetLumpNamespace(k) == basens; k++)
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for (k = base + 1; fileSystem.GetLumpNamespace(k) == basens; k++)
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{
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char lname[9];
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uint32_t lnameint;
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Wads.GetLumpName (lname, k);
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fileSystem.GetLumpName (lname, k);
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memcpy(&lnameint, lname, 4);
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if (lnameint == intname)
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{
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@ -864,7 +864,7 @@ void R_InitSkins (void)
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break;
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}
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Wads.GetLumpName (temp.name, base+1);
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fileSystem.GetLumpName (temp.name, base+1);
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temp.name[4] = 0;
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int sprno = (int)sprites.Push (temp);
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if (spr==0) Skins[i].sprite = sprno;
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@ -949,7 +949,7 @@ CCMD (skins)
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static void R_CreateSkinTranslation (const char *palname)
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{
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FMemLump lump = Wads.ReadLump (palname);
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FMemLump lump = fileSystem.ReadLump (palname);
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const uint8_t *otherPal = (uint8_t *)lump.GetMem();
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for (int i = 0; i < 256; ++i)
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@ -984,7 +984,7 @@ void R_InitSprites ()
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// [RH] Count the number of skins.
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numskins = PlayerClasses.Size ();
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lastlump = 0;
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while ((lump = Wads.FindLump ("S_SKIN", &lastlump, true)) != -1)
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while ((lump = fileSystem.FindLump ("S_SKIN", &lastlump, true)) != -1)
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{
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numskins++;
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}
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