- renamed the file system related classes to actually use the term "FileSystem".

This commit is contained in:
Christoph Oelckers 2020-04-11 13:24:34 +02:00
commit 6bccde3b51
103 changed files with 647 additions and 647 deletions

View file

@ -284,7 +284,7 @@ int ReadPalette(int lumpnum, uint8_t *buffer)
{
return 0;
}
FMemLump lump = Wads.ReadLump(lumpnum);
FMemLump lump = fileSystem.ReadLump(lumpnum);
uint8_t *lumpmem = (uint8_t*)lump.GetMem();
memset(buffer, 0, 768);
@ -314,13 +314,13 @@ int ReadPalette(int lumpnum, uint8_t *buffer)
id = MAKE_ID('I', 'E', 'N', 'D');
fr.Read(&id, 4);
}
I_Error("%s contains no palette", Wads.GetLumpFullName(lumpnum));
I_Error("%s contains no palette", fileSystem.GetLumpFullName(lumpnum));
}
if (memcmp(lumpmem, "JASC-PAL", 8) == 0)
{
FScanner sc;
sc.OpenMem(Wads.GetLumpFullName(lumpnum), (char*)lumpmem, int(lump.GetSize()));
sc.OpenMem(fileSystem.GetLumpFullName(lumpnum), (char*)lumpmem, int(lump.GetSize()));
sc.MustGetString();
sc.MustGetNumber(); // version - ignore
sc.MustGetNumber();
@ -403,7 +403,7 @@ void InitPalette ()
{
uint8_t pal[768];
ReadPalette(Wads.GetNumForName("PLAYPAL"), pal);
ReadPalette(fileSystem.GetNumForName("PLAYPAL"), pal);
GPalette.SetPalette (pal);
GPalette.MakeGoodRemap ();