- renamed the file system related classes to actually use the term "FileSystem".
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103 changed files with 647 additions and 647 deletions
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@ -91,9 +91,9 @@ void FShaderProgram::CreateShader(ShaderType type)
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void FShaderProgram::Compile(ShaderType type, const char *lumpName, const char *defines, int maxGlslVersion)
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{
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int lump = Wads.CheckNumForFullName(lumpName);
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int lump = fileSystem.CheckNumForFullName(lumpName);
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if (lump == -1) I_FatalError("Unable to load '%s'", lumpName);
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FString code = Wads.ReadLump(lump).GetString().GetChars();
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FString code = fileSystem.ReadLump(lump).GetString().GetChars();
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Compile(type, lumpName, code, defines, maxGlslVersion);
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}
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