- renamed the file system related classes to actually use the term "FileSystem".

This commit is contained in:
Christoph Oelckers 2020-04-11 13:24:34 +02:00
commit 6bccde3b51
103 changed files with 647 additions and 647 deletions

View file

@ -451,9 +451,9 @@ VkPPShader::VkPPShader(PPShader *shader)
FString VkPPShader::LoadShaderCode(const FString &lumpName, const FString &defines, int version)
{
int lump = Wads.CheckNumForFullName(lumpName);
int lump = fileSystem.CheckNumForFullName(lumpName);
if (lump == -1) I_FatalError("Unable to load '%s'", lumpName.GetChars());
FString code = Wads.ReadLump(lump).GetString().GetChars();
FString code = fileSystem.ReadLump(lump).GetString().GetChars();
FString patchedCode;
patchedCode.AppendFormat("#version %d\n", 450);