- renamed the file system related classes to actually use the term "FileSystem".
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103 changed files with 647 additions and 647 deletions
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@ -451,9 +451,9 @@ VkPPShader::VkPPShader(PPShader *shader)
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FString VkPPShader::LoadShaderCode(const FString &lumpName, const FString &defines, int version)
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{
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int lump = Wads.CheckNumForFullName(lumpName);
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int lump = fileSystem.CheckNumForFullName(lumpName);
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if (lump == -1) I_FatalError("Unable to load '%s'", lumpName.GetChars());
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FString code = Wads.ReadLump(lump).GetString().GetChars();
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FString code = fileSystem.ReadLump(lump).GetString().GetChars();
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FString patchedCode;
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patchedCode.AppendFormat("#version %d\n", 450);
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