- renamed the file system related classes to actually use the term "FileSystem".
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103 changed files with 647 additions and 647 deletions
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@ -187,7 +187,7 @@ bool FCompileContext::CheckWritable(int flags)
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{
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if (!(flags & VARF_ReadOnly)) return false;
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if (!(flags & VARF_InternalAccess)) return true;
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return Wads.GetLumpFile(Lump) != 0;
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return fileSystem.GetLumpFile(Lump) != 0;
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}
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FxLocalVariableDeclaration *FCompileContext::FindLocalVariable(FName name)
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@ -6141,7 +6141,7 @@ FxExpression *FxIdentifier::Resolve(FCompileContext& ctx)
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// even if it depends on some deprecated symbol.
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// The main motivation here is to keep the deprecated static functions accessing the global level variable as they were.
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// Print these only if debug output is active and at the highest verbosity level.
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const bool internal = (ctx.Function->Variants[0].Flags & VARF_Deprecated) && Wads.GetLumpFile(ctx.Lump) == 0;
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const bool internal = (ctx.Function->Variants[0].Flags & VARF_Deprecated) && fileSystem.GetLumpFile(ctx.Lump) == 0;
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const FString &deprecationMessage = vsym->DeprecationMessage;
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ScriptPosition.Message(internal ? MSG_DEBUGMSG : MSG_WARNING,
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