- renamed the file system related classes to actually use the term "FileSystem".

This commit is contained in:
Christoph Oelckers 2020-04-11 13:24:34 +02:00
commit 6bccde3b51
103 changed files with 647 additions and 647 deletions

View file

@ -1125,7 +1125,7 @@ static void SetIcon(FTextureID &icon, Baggage &bag, const char *i)
// Don't print warnings if the item is for another game or if this is a shareware IWAD.
// Strife's teaser doesn't contain all the icon graphics of the full game.
if ((bag.Info->ActorInfo()->GameFilter == GAME_Any || bag.Info->ActorInfo()->GameFilter & gameinfo.gametype) &&
!(gameinfo.flags&GI_SHAREWARE) && Wads.GetLumpFile(bag.Lumpnum) != 0)
!(gameinfo.flags&GI_SHAREWARE) && fileSystem.GetLumpFile(bag.Lumpnum) != 0)
{
bag.ScriptPosition.Message(MSG_WARNING,
"Icon '%s' for '%s' not found\n", i, bag.Info->TypeName.GetChars());
@ -1474,7 +1474,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, colorsetfile, ISSI, PlayerPawn)
FPlayerColorSet color;
color.Name = setname;
color.Lump = Wads.CheckNumForName(rangefile);
color.Lump = fileSystem.CheckNumForName(rangefile);
color.RepresentativeColor = representative_color;
color.NumExtraRanges = 0;