- renamed the file system related classes to actually use the term "FileSystem".
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103 changed files with 647 additions and 647 deletions
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@ -1125,7 +1125,7 @@ static void SetIcon(FTextureID &icon, Baggage &bag, const char *i)
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// Don't print warnings if the item is for another game or if this is a shareware IWAD.
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// Strife's teaser doesn't contain all the icon graphics of the full game.
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if ((bag.Info->ActorInfo()->GameFilter == GAME_Any || bag.Info->ActorInfo()->GameFilter & gameinfo.gametype) &&
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!(gameinfo.flags&GI_SHAREWARE) && Wads.GetLumpFile(bag.Lumpnum) != 0)
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!(gameinfo.flags&GI_SHAREWARE) && fileSystem.GetLumpFile(bag.Lumpnum) != 0)
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{
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bag.ScriptPosition.Message(MSG_WARNING,
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"Icon '%s' for '%s' not found\n", i, bag.Info->TypeName.GetChars());
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@ -1474,7 +1474,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, colorsetfile, ISSI, PlayerPawn)
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FPlayerColorSet color;
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color.Name = setname;
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color.Lump = Wads.CheckNumForName(rangefile);
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color.Lump = fileSystem.CheckNumForName(rangefile);
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color.RepresentativeColor = representative_color;
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color.NumExtraRanges = 0;
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