- renamed the file system related classes to actually use the term "FileSystem".

This commit is contained in:
Christoph Oelckers 2020-04-11 13:24:34 +02:00
commit 6bccde3b51
103 changed files with 647 additions and 647 deletions

View file

@ -517,7 +517,7 @@ int RunEndoom()
return 0;
}
int endoom_lump = Wads.CheckNumForFullName (gameinfo.Endoom, true);
int endoom_lump = fileSystem.CheckNumForFullName (gameinfo.Endoom, true);
uint8_t endoom_screen[4000];
uint8_t *font;
@ -526,12 +526,12 @@ int RunEndoom()
bool blinking = false, blinkstate = false;
int i;
if (endoom_lump < 0 || Wads.LumpLength (endoom_lump) != 4000)
if (endoom_lump < 0 || fileSystem.LumpLength (endoom_lump) != 4000)
{
return 0;
}
if (Wads.GetLumpFile(endoom_lump) == Wads.GetMaxIwadNum() && showendoom == 2)
if (fileSystem.GetLumpFile(endoom_lump) == fileSystem.GetMaxIwadNum() && showendoom == 2)
{
// showendoom==2 means to show only lumps from PWADs.
return 0;
@ -553,7 +553,7 @@ int RunEndoom()
RestoreConView ();
S_StopMusic(true);
Wads.ReadLump (endoom_lump, endoom_screen);
fileSystem.ReadLump (endoom_lump, endoom_screen);
// Draw the loading screen to a bitmap.
StartupBitmap = ST_Util_AllocTextBitmap (font);