- renamed the file system related classes to actually use the term "FileSystem".
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83befa7686
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103 changed files with 647 additions and 647 deletions
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@ -517,7 +517,7 @@ int RunEndoom()
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return 0;
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}
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int endoom_lump = Wads.CheckNumForFullName (gameinfo.Endoom, true);
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int endoom_lump = fileSystem.CheckNumForFullName (gameinfo.Endoom, true);
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uint8_t endoom_screen[4000];
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uint8_t *font;
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@ -526,12 +526,12 @@ int RunEndoom()
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bool blinking = false, blinkstate = false;
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int i;
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if (endoom_lump < 0 || Wads.LumpLength (endoom_lump) != 4000)
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if (endoom_lump < 0 || fileSystem.LumpLength (endoom_lump) != 4000)
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{
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return 0;
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}
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if (Wads.GetLumpFile(endoom_lump) == Wads.GetMaxIwadNum() && showendoom == 2)
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if (fileSystem.GetLumpFile(endoom_lump) == fileSystem.GetMaxIwadNum() && showendoom == 2)
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{
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// showendoom==2 means to show only lumps from PWADs.
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return 0;
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@ -553,7 +553,7 @@ int RunEndoom()
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RestoreConView ();
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S_StopMusic(true);
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Wads.ReadLump (endoom_lump, endoom_screen);
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fileSystem.ReadLump (endoom_lump, endoom_screen);
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// Draw the loading screen to a bitmap.
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StartupBitmap = ST_Util_AllocTextBitmap (font);
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