- fixed compilation in debug mode.
- moved timer definitions into their own header/source files. d_main is not the right place for this. - removed some leftover cruft from the old timer code.
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24 changed files with 220 additions and 172 deletions
161
src/i_time.cpp
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161
src/i_time.cpp
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/*
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** i_time.cpp
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** Implements the timer
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2916 Randy Heit
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** Copyright 2917 Magnus Norddahl
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <chrono>
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#include <thread>
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#include <stdint.h>
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#include "i_time.h"
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#include "doomdef.h"
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//==========================================================================
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//
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// Tick time functions
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//
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//==========================================================================
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static unsigned int FirstFrameStartTime;
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static unsigned int CurrentFrameStartTime;
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static unsigned int FreezeTime;
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static uint32_t performanceGetTime()
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{
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using namespace std::chrono;
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return (uint32_t)duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count();
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}
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void I_SetFrameTime()
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{
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// Must only be called once per frame/swapbuffers.
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//
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// Caches all timing information for the current rendered frame so that any
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// calls to I_FPSTime, I_MSTime, I_GetTime or I_GetTimeFrac will return
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// the same time.
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if (FreezeTime == 0)
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{
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CurrentFrameStartTime = performanceGetTime();
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if (FirstFrameStartTime == 0)
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FirstFrameStartTime = CurrentFrameStartTime;
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}
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}
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void I_WaitVBL(int count)
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{
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// I_WaitVBL is never used to actually synchronize to the vertical blank.
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// Instead, it's used for delay purposes. Doom used a 70 Hz display mode,
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// so that's what we use to determine how long to wait for.
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std::this_thread::sleep_for(std::chrono::milliseconds(1000 * count / 70));
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I_SetFrameTime();
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}
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int I_WaitForTic(int prevtic)
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{
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// Waits until the current tic is greater than prevtic. Time must not be frozen.
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int time;
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while ((time = I_GetTime()) <= prevtic)
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{
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// The minimum amount of time a thread can sleep is controlled by timeBeginPeriod.
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// We set this to 1 ms in DoMain.
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int sleepTime = prevtic - time;
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if (sleepTime > 2)
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std::this_thread::sleep_for(std::chrono::milliseconds(sleepTime - 2));
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I_SetFrameTime();
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}
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return time;
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}
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unsigned int I_FPSTime()
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{
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if (FreezeTime == 0)
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return CurrentFrameStartTime;
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else
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return performanceGetTime();
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}
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unsigned int I_MSTime()
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{
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if (FreezeTime == 0)
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{
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return CurrentFrameStartTime - FirstFrameStartTime;
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}
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else
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{
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if (FirstFrameStartTime == 0)
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{
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FirstFrameStartTime = performanceGetTime();
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return 0;
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}
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else
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{
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return performanceGetTime() - FirstFrameStartTime;
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}
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}
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}
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int I_GetTime()
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{
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return (CurrentFrameStartTime - FirstFrameStartTime) * TICRATE / 1000 + 1;
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}
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double I_GetTimeFrac(uint32_t *ms)
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{
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unsigned int currentTic = (CurrentFrameStartTime - FirstFrameStartTime) * TICRATE / 1000;
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unsigned int ticStartTime = FirstFrameStartTime + currentTic * 1000 / TICRATE;
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unsigned int ticNextTime = FirstFrameStartTime + (currentTic + 1) * 1000 / TICRATE;
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if (ms)
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*ms = currentTic + 1;
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return (CurrentFrameStartTime - ticStartTime) / (double)(ticNextTime - ticStartTime);
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}
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void I_FreezeTime(bool frozen)
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{
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if (frozen)
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{
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FreezeTime = performanceGetTime();
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}
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else
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{
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FirstFrameStartTime += performanceGetTime() - FreezeTime;
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FreezeTime = 0;
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I_SetFrameTime();
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}
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}
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