- renamed RF_INTERPOLATE to RF_INTERPOLATEANGLES to avoid confusion about its meaning.

This commit is contained in:
Christoph Oelckers 2017-02-01 19:11:14 +01:00
commit 6bfbff2a69
3 changed files with 3 additions and 3 deletions

View file

@ -1012,7 +1012,7 @@ void gl_RenderModel(GLSprite * spr)
// Model space => World space
gl_RenderState.mModelMatrix.translate(spr->x, spr->z, spr->y );
if (spr->actor->renderflags & RF_INTERPOLATE)
if (spr->actor->renderflags & RF_INTERPOLATEANGLES)
{
// [Nash] use interpolated angles
DRotator Angles = spr->actor->InterpolatedAngles(r_TicFracF);