- renamed RF_INTERPOLATE to RF_INTERPOLATEANGLES to avoid confusion about its meaning.

This commit is contained in:
Christoph Oelckers 2017-02-01 19:11:14 +01:00
commit 6bfbff2a69
3 changed files with 3 additions and 3 deletions

View file

@ -738,7 +738,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
if (clipres == GLPortal::PClip_InFront) return;
}
// disabled because almost none of the actual game code is even remotely prepared for this. If desired, use the INTERPOLATE flag.
if (thing->renderflags & RF_INTERPOLATE)
if (thing->renderflags & RF_INTERPOLATEANGLES)
Angles = thing->InterpolatedAngles(r_TicFracF);
else
Angles = thing->Angles;