- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
I think these were the last two still missing it, all remaining uses of the global level variable are in code that doesn't get run through a level tick and are supposed to access the primary level.
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parent
bf665961cc
commit
6c006a5fbd
25 changed files with 124 additions and 233 deletions
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@ -2330,7 +2330,7 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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const AActor *def = GetDefaultByType (typeinfo);
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DVector3 spawnpos = source->Vec3Angle(def->radius * 2 + source->radius, source->Angles.Yaw, 8.);
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AActor *spawned = Spawn (typeinfo, spawnpos, ALLOW_REPLACE);
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AActor *spawned = Spawn (&level, typeinfo, spawnpos, ALLOW_REPLACE);
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if (spawned != NULL)
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{
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if (type == DEM_SUMMONFRIEND || type == DEM_SUMMONFRIEND2 || type == DEM_SUMMONMBF)
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@ -2507,7 +2507,7 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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}
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if (!CheckCheatmode(player == consoleplayer))
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{
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P_ExecuteSpecial(snum, NULL, players[player].mo, false, arg[0], arg[1], arg[2], arg[3], arg[4]);
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P_ExecuteSpecial(&level, snum, NULL, players[player].mo, false, arg[0], arg[1], arg[2], arg[3], arg[4]);
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}
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}
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break;
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