- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
I think these were the last two still missing it, all remaining uses of the global level variable are in code that doesn't get run through a level tick and are supposed to access the primary level.
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25 changed files with 124 additions and 233 deletions
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@ -168,6 +168,7 @@ void *statcopy; // for statistics driver
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FLevelLocals level; // info about current level
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FLevelLocals *currentUILevel = &level; // level for which to display the user interface.
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FLevelLocals *currentVMLevel = &level; // level which currently ticks. Used as global input to the VM and some functions called by it.
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//==========================================================================
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