- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.

I think these were the last two still missing it, all remaining uses of the global level variable are in code that doesn't get run through a level tick and are supposed to access the primary level.
This commit is contained in:
Christoph Oelckers 2019-02-01 22:02:16 +01:00
commit 6c006a5fbd
25 changed files with 124 additions and 233 deletions

View file

@ -934,7 +934,7 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
if (takestuff)
{
auto item = Spawn(reply->GiveType);
auto item = Spawn(player->mo->Level, reply->GiveType);
// Items given here should not count as items!
item->ClearCounters();
if (item->GetClass()->TypeName == NAME_FlameThrower)
@ -966,7 +966,7 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
if (reply->ActionSpecial != 0)
{
takestuff |= !!P_ExecuteSpecial(reply->ActionSpecial, NULL, player->mo, false,
takestuff |= !!P_ExecuteSpecial(player->mo->Level, reply->ActionSpecial, NULL, player->mo, false,
reply->Args[0], reply->Args[1], reply->Args[2], reply->Args[3], reply->Args[4]);
}