- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.

I think these were the last two still missing it, all remaining uses of the global level variable are in code that doesn't get run through a level tick and are supposed to access the primary level.
This commit is contained in:
Christoph Oelckers 2019-02-01 22:02:16 +01:00
commit 6c006a5fbd
25 changed files with 124 additions and 233 deletions

View file

@ -863,7 +863,7 @@ void P_DrawRailTrail(AActor *source, TArray<SPortalHit> &portalhits, int color1,
if (rnd & 4)
diff.Z = clamp<double>(diff.Z + ((rnd & 32) ? 1 : -1), -maxdiff, maxdiff);
}
AActor *thing = Spawn (spawnclass, pos + diff, ALLOW_REPLACE);
AActor *thing = Spawn (source->Level, spawnclass, pos + diff, ALLOW_REPLACE);
if (thing)
{
if (source) thing->target = source;