- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.

I think these were the last two still missing it, all remaining uses of the global level variable are in code that doesn't get run through a level tick and are supposed to access the primary level.
This commit is contained in:
Christoph Oelckers 2019-02-01 22:02:16 +01:00
commit 6c006a5fbd
25 changed files with 124 additions and 233 deletions

View file

@ -78,7 +78,7 @@ bool FLevelLocals::EV_Thing_Spawn (int tid, AActor *source, int type, DAngle ang
}
while (spot != NULL)
{
mobj = Spawn (kind, spot->Pos(), ALLOW_REPLACE);
mobj = Spawn (spot->Level, kind, spot->Pos(), ALLOW_REPLACE);
if (mobj != NULL)
{
@ -310,7 +310,7 @@ bool FLevelLocals::EV_Thing_Projectile (int tid, AActor *source, int type, const
{
z -= spot->Floorclip;
}
mobj = Spawn (kind, spot->PosAtZ(z), ALLOW_REPLACE);
mobj = Spawn (spot->Level, kind, spot->PosAtZ(z), ALLOW_REPLACE);
if (mobj)
{