- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
I think these were the last two still missing it, all remaining uses of the global level variable are in code that doesn't get run through a level tick and are supposed to access the primary level.
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25 changed files with 124 additions and 233 deletions
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@ -5189,7 +5189,7 @@ static DObject *BuiltinNew(PClass *cls, int outerside, int backwardscompatible)
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}
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else
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{
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object = level.CreateThinker(cls);
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object = currentVMLevel->CreateThinker(cls);
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}
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return object;
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}
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@ -8628,7 +8628,7 @@ FxExpression *FxActionSpecialCall::Resolve(FCompileContext& ctx)
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int BuiltinCallLineSpecial(int special, AActor *activator, int arg1, int arg2, int arg3, int arg4, int arg5)
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{
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return P_ExecuteSpecial(special, nullptr, activator, 0, arg1, arg2, arg3, arg4, arg5);
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return P_ExecuteSpecial(currentVMLevel , special, nullptr, activator, 0, arg1, arg2, arg3, arg4, arg5);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DObject, BuiltinCallLineSpecial, BuiltinCallLineSpecial)
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@ -8642,7 +8642,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(DObject, BuiltinCallLineSpecial, BuiltinCallLineSp
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PARAM_INT(arg4);
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PARAM_INT(arg5);
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ACTION_RETURN_INT(P_ExecuteSpecial(special, nullptr, activator, 0, arg1, arg2, arg3, arg4, arg5));
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ACTION_RETURN_INT(P_ExecuteSpecial(currentVMLevel, special, nullptr, activator, 0, arg1, arg2, arg3, arg4, arg5));
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}
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ExpEmit FxActionSpecialCall::Emit(VMFunctionBuilder *build)
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