- properly track whether some action in the current frame may have triggered a dynamic light activation.
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6 changed files with 30 additions and 4 deletions
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@ -598,6 +598,9 @@ void P_SetupLevel(FLevelLocals *Level, int position, bool newGame)
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auto it = Level->GetThinkerIterator<AActor>();
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AActor* ac;
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Level->flags3 |= LEVEL3_LIGHTCREATED;
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// Initial setup of the dynamic lights.
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while ((ac = it.Next()))
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{
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