- Changed: HIRESTEX 'define' textures now replace existing textures
of type MiscPatch with the same name. - Added UDMF line trigger types MonsterUse and MonsterPush. - Separated skill and class filter bits from FMapThing::flags so that UDMF can define up to 16 of each. Also separated easy/baby and hard/nightmare and changed default MAPINFO definitions. - Changed: Crosshair drawing uses the current player class's default health instead of 100 to calculate the color for the crosshair. - Added SECF_NOFALLINGDAMAGE flag plus Sector_ChangeFlags to set it. Also separated all user settable flags from MoreFlags into their own Flags variable. SVN r964 (trunk)
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31 changed files with 1336 additions and 421 deletions
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@ -722,8 +722,10 @@ void ADecal::BeginPlay ()
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Super::BeginPlay ();
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int decalid = args[0] + (args[1] << 8); // [KS] High byte for decals.
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// If no decal is specified, don't try to create one.
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if (args[0] != 0 && (tpl = DecalLibrary.GetDecalByNum (args[0])) != 0)
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if (decalid != 0 && (tpl = DecalLibrary.GetDecalByNum (decalid)) != 0)
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{
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if (tpl->PicNum == 65535)
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{
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