- Changed: HIRESTEX 'define' textures now replace existing textures
of type MiscPatch with the same name. - Added UDMF line trigger types MonsterUse and MonsterPush. - Separated skill and class filter bits from FMapThing::flags so that UDMF can define up to 16 of each. Also separated easy/baby and hard/nightmare and changed default MAPINFO definitions. - Changed: Crosshair drawing uses the current player class's default health instead of 100 to calculate the color for the crosshair. - Added SECF_NOFALLINGDAMAGE flag plus Sector_ChangeFlags to set it. Also separated all user settable flags from MoreFlags into their own Flags variable. SVN r964 (trunk)
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31 changed files with 1336 additions and 421 deletions
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@ -1026,7 +1026,7 @@ void DBaseStatusBar::DrawCrosshair ()
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if (crosshairhealth)
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{
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int health = CPlayer->health;
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int health = Scale(CPlayer->health, 100, CPlayer->mo->GetDefault()->health);
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if (health >= 85)
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{
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