- Changed: HIRESTEX 'define' textures now replace existing textures
of type MiscPatch with the same name. - Added UDMF line trigger types MonsterUse and MonsterPush. - Separated skill and class filter bits from FMapThing::flags so that UDMF can define up to 16 of each. Also separated easy/baby and hard/nightmare and changed default MAPINFO definitions. - Changed: Crosshair drawing uses the current player class's default health instead of 100 to calculate the color for the crosshair. - Added SECF_NOFALLINGDAMAGE flag plus Sector_ChangeFlags to set it. Also separated all user settable flags from MoreFlags into their own Flags variable. SVN r964 (trunk)
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31 changed files with 1336 additions and 421 deletions
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@ -1802,6 +1802,25 @@ FUNC(LS_Sector_ChangeSound)
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return rtn;
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}
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FUNC(LS_Sector_ChangeFlags)
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// Sector_ChangeFlags (tag, set, clear)
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{
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int secNum;
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bool rtn;
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if (!arg0)
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return false;
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secNum = -1;
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rtn = false;
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while ((secNum = P_FindSectorFromTag (arg0, secNum)) >= 0)
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{
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sectors[secNum].Flags = (sectors[secNum].Flags | arg1) & ~arg2;
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rtn = true;
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}
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return rtn;
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}
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struct FThinkerCollection
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{
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int RefNum;
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