- Changed: HIRESTEX 'define' textures now replace existing textures
of type MiscPatch with the same name. - Added UDMF line trigger types MonsterUse and MonsterPush. - Separated skill and class filter bits from FMapThing::flags so that UDMF can define up to 16 of each. Also separated easy/baby and hard/nightmare and changed default MAPINFO definitions. - Changed: Crosshair drawing uses the current player class's default health instead of 100 to calculate the color for the crosshair. - Added SECF_NOFALLINGDAMAGE flag plus Sector_ChangeFlags to set it. Also separated all user settable flags from MoreFlags into their own Flags variable. SVN r964 (trunk)
This commit is contained in:
parent
8ffd79eeca
commit
6c21616c85
31 changed files with 1336 additions and 421 deletions
|
|
@ -330,6 +330,7 @@ void P_SerializeWorld (FArchive &arc)
|
|||
<< sec->CeilingFlags
|
||||
<< sec->sky
|
||||
<< sec->MoreFlags
|
||||
<< sec->Flags
|
||||
<< sec->FloorSkyBox << sec->CeilingSkyBox
|
||||
<< sec->ZoneNumber
|
||||
<< sec->oldspecial;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue