- Changed: HIRESTEX 'define' textures now replace existing textures
of type MiscPatch with the same name. - Added UDMF line trigger types MonsterUse and MonsterPush. - Separated skill and class filter bits from FMapThing::flags so that UDMF can define up to 16 of each. Also separated easy/baby and hard/nightmare and changed default MAPINFO definitions. - Changed: Crosshair drawing uses the current player class's default health instead of 100 to calculate the color for the crosshair. - Added SECF_NOFALLINGDAMAGE flag plus Sector_ChangeFlags to set it. Also separated all user settable flags from MoreFlags into their own Flags variable. SVN r964 (trunk)
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31 changed files with 1336 additions and 421 deletions
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@ -855,7 +855,7 @@ void S_SoundID (int channel, int sound_id, float volume, int attenuation)
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void S_SoundID (AActor *ent, int channel, int sound_id, float volume, int attenuation)
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{
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if (ent->Sector->MoreFlags & SECF_SILENT)
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if (ent->Sector->Flags & SECF_SILENT)
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return;
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S_StartSound (&ent->x, ent, channel, sound_id, volume, SELECT_ATTEN(attenuation));
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}
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