- Changed: HIRESTEX 'define' textures now replace existing textures
of type MiscPatch with the same name. - Added UDMF line trigger types MonsterUse and MonsterPush. - Separated skill and class filter bits from FMapThing::flags so that UDMF can define up to 16 of each. Also separated easy/baby and hard/nightmare and changed default MAPINFO definitions. - Changed: Crosshair drawing uses the current player class's default health instead of 100 to calculate the color for the crosshair. - Added SECF_NOFALLINGDAMAGE flag plus Sector_ChangeFlags to set it. Also separated all user settable flags from MoreFlags into their own Flags variable. SVN r964 (trunk)
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31 changed files with 1336 additions and 421 deletions
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@ -617,9 +617,13 @@ void FTextureManager::LoadHiresTex(int wadnum)
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newtex->SetScaledSize(width, height);
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memcpy(newtex->Name, src, sizeof(newtex->Name));
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int oldtex = TexMan.CheckForTexture(src, FTexture::TEX_Override);
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if (oldtex>=0) TexMan.ReplaceTexture(oldtex, newtex, true);
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else TexMan.AddTexture(newtex);
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int oldtex = TexMan.CheckForTexture(src, FTexture::TEX_MiscPatch);
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if (oldtex>=0)
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{
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ReplaceTexture(oldtex, newtex, true);
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newtex->UseType = FTexture::TEX_Override;
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}
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else AddTexture(newtex);
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}
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}
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//else Printf("Unable to define hires texture '%s'\n", tex->Name);
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