- Changed: HIRESTEX 'define' textures now replace existing textures
of type MiscPatch with the same name. - Added UDMF line trigger types MonsterUse and MonsterPush. - Separated skill and class filter bits from FMapThing::flags so that UDMF can define up to 16 of each. Also separated easy/baby and hard/nightmare and changed default MAPINFO definitions. - Changed: Crosshair drawing uses the current player class's default health instead of 100 to calculate the color for the crosshair. - Added SECF_NOFALLINGDAMAGE flag plus Sector_ChangeFlags to set it. Also separated all user settable flags from MoreFlags into their own Flags variable. SVN r964 (trunk)
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31 changed files with 1336 additions and 421 deletions
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@ -2303,15 +2303,15 @@ static void PlayerSpawnClass (FScanner &sc, APlayerPawn *defaults, Baggage &bag)
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if (sc.Compare ("Any"))
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defaults->SpawnMask = 0;
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else if (sc.Compare ("Fighter"))
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defaults->SpawnMask |= MTF_FIGHTER;
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defaults->SpawnMask |= 1;
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else if (sc.Compare ("Cleric"))
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defaults->SpawnMask |= MTF_CLERIC;
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defaults->SpawnMask |= 2;
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else if (sc.Compare ("Mage"))
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defaults->SpawnMask |= MTF_MAGE;
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defaults->SpawnMask |= 4;
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else if (IsNum(sc.String))
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{
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int val = strtol(sc.String, NULL, 0);
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defaults->SpawnMask = (val*MTF_FIGHTER) & (MTF_FIGHTER|MTF_CLERIC|MTF_MAGE);
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if (val > 0) defaults->SpawnMask |= 1<<(val-1);
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}
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}
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