- fix pointer mixup in whirlwind DoSpecialDamage()
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1 changed files with 1 additions and 1 deletions
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@ -321,7 +321,7 @@ class Whirlwind : Actor
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}
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if (!(Level.maptime & 7))
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{
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target.DamageMobj (null, victim, 3, 'Melee');
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victim.DamageMobj (null, target, 3, 'Melee');
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}
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return -1;
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}
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