- fix pointer mixup in whirlwind DoSpecialDamage()

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Rachael Alexanderson 2025-05-28 01:09:24 -04:00
commit 6c42ea7518
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@ -321,7 +321,7 @@ class Whirlwind : Actor
}
if (!(Level.maptime & 7))
{
target.DamageMobj (null, victim, 3, 'Melee');
victim.DamageMobj (null, target, 3, 'Melee');
}
return -1;
}