- fixed: The UDMF check for dialogues without owning class needs to be relaxed. A dialogue with an id and no class is a valid construct.

- fixed: Trying to assign a non-existent dialogue to an actor in UDMF partially overwrote the default dialogue.


SVN r2579 (trunk)
This commit is contained in:
Christoph Oelckers 2010-08-24 13:57:17 +00:00
commit 6c57441bcd
2 changed files with 5 additions and 3 deletions

View file

@ -407,7 +407,7 @@ class USDFParser : public UDMFParserBase
}
}
}
if (type == NULL)
if (type == NULL && dlgid == 0)
{
sc.ScriptMessage("No valid actor type defined in conversation.");
return false;