- fixed: The UDMF check for dialogues without owning class needs to be relaxed. A dialogue with an id and no class is a valid construct.
- fixed: Trying to assign a non-existent dialogue to an actor in UDMF partially overwrote the default dialogue. SVN r2579 (trunk)
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2 changed files with 5 additions and 3 deletions
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@ -407,7 +407,7 @@ class USDFParser : public UDMFParserBase
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}
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}
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}
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if (type == NULL)
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if (type == NULL && dlgid == 0)
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{
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sc.ScriptMessage("No valid actor type defined in conversation.");
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return false;
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