- ported a few cleanup changes from Gez's recent GZDoom patch.
- fixed: The sound channel structure should not store the sound table's entries' addresses which are stored in a TArray by pointer. In case the array gets reallocated very bad things can happen. This caused some bad crashes when GZDoom's FraggleScript implementation created new sound entries. SVN r2114 (trunk)
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5 changed files with 265 additions and 276 deletions
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@ -161,6 +161,8 @@ FGameConfigFile::FGameConfigFile ()
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// Create auto-load sections, so users know what's available.
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// Note that this totem pole is the reverse of the order that
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// they will appear in the file.
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CreateSectionAtStart("Harmony.Autoload");
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CreateSectionAtStart("UrbanBrawl.Autoload");
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CreateSectionAtStart("Chex3.Autoload");
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CreateSectionAtStart("Chex.Autoload");
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CreateSectionAtStart("Strife.Autoload");
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