- floatified meleerange, pushfactor and radiusdamagefactor,
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8 changed files with 27 additions and 31 deletions
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@ -230,7 +230,7 @@ PClassActor::PClassActor()
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WoundHealth = 6;
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PoisonDamage = 0;
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FastSpeed = -1.;
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RDFactor = FRACUNIT;
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RDFactor = 1.;
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CameraHeight = INT_MIN;
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DropItems = NULL;
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