- let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about.
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5 changed files with 14 additions and 8 deletions
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@ -120,12 +120,12 @@ void R_InitSkyMap ()
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skystretch = (r_skymode == 1
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&& skyheight >= 128
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&& level.IsFreelookAllowed()
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&& !(level.flags & LEVEL_FORCENOSKYSTRETCH)) ? 1 : 0;
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&& !(level.flags & LEVEL_FORCETILEDSKY)) ? 1 : 0;
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skytexturemid = -28;
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}
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else if (skyheight > 200)
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{
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skytexturemid = (200 - skyheight) * skytex1->Scale.Y +(r_skymode == 2 ? skytex1->SkyOffset + testskyoffset : 0);
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skytexturemid = (200 - skyheight) * skytex1->Scale.Y +((r_skymode == 2 && !(level.flags & LEVEL_FORCETILEDSKY)) ? skytex1->SkyOffset + testskyoffset : 0);
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}
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if (viewwidth != 0 && viewheight != 0)
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