- made all internal struct types NativeStructs so that all variables of their types are made references.
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7 changed files with 27 additions and 6 deletions
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@ -161,8 +161,8 @@ void AActor::InitNativeFields()
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PType *TypeActor = NewPointer(RUNTIME_CLASS(AActor));
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PType *TypeActorClass = NewClassPointer(RUNTIME_CLASS(AActor));
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PType *TypeInventory = NewPointer(RUNTIME_CLASS(AInventory));
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PType *TypePlayer = NewPointer(NewStruct("Player", nullptr));
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auto TypeSector = NewPointer(NewStruct("Sector", nullptr));
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PType *TypePlayer = NewPointer(NewNativeStruct("Player", nullptr));
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auto TypeSector = NewPointer(NewNativeStruct("Sector", nullptr));
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PType *array5 = NewArray(TypeSInt32, 5);
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auto meta = RUNTIME_CLASS(AActor);
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