- made all internal struct types NativeStructs so that all variables of their types are made references.

This commit is contained in:
Christoph Oelckers 2016-11-21 19:20:27 +01:00
commit 6cc00e79a6
7 changed files with 27 additions and 6 deletions

View file

@ -3137,7 +3137,7 @@ bool P_IsPlayerTotallyFrozen(const player_t *player)
void P_InitPlayerForScript()
{
PStruct *pstruct = NewStruct("Player", nullptr);
PStruct *pstruct = NewNativeStruct("Player", nullptr);
pstruct->Size = sizeof(player_t);
pstruct->Align = alignof(player_t);
PArray *parray = NewArray(pstruct, MAXPLAYERS);