- made all internal struct types NativeStructs so that all variables of their types are made references.
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7 changed files with 27 additions and 6 deletions
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@ -663,7 +663,7 @@ void InitThingdef()
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{
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PType *TypeActor = NewPointer(RUNTIME_CLASS(AActor));
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PStruct *sstruct = NewStruct("Sector", nullptr);
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PStruct *sstruct = NewNativeStruct("Sector", nullptr);
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auto sptr = NewPointer(sstruct);
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sstruct->AddNativeField("soundtarget", TypeActor, myoffsetof(sector_t, SoundTarget));
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