- added checks for the special hacky quicksave marker.
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a53861e27e
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2 changed files with 4 additions and 4 deletions
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@ -183,7 +183,7 @@ CCMD (quicksave)
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return;
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}
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if (savegameManager.quickSaveSlot == NULL)
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if (savegameManager.quickSaveSlot == NULL || savegameManager.quickSaveSlot == (FSaveGameNode*)1)
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{
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S_Sound(CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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M_StartControlPanel(false);
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@ -228,7 +228,7 @@ CCMD (quickload)
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return;
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}
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if (savegameManager.quickSaveSlot == NULL)
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if (savegameManager.quickSaveSlot == NULL || savegameManager.quickSaveSlot == (FSaveGameNode*)1)
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{
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M_StartControlPanel(true);
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// signal that whatever gets loaded should be the new quicksave
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