- added checks for the special hacky quicksave marker.

This commit is contained in:
Christoph Oelckers 2019-08-11 18:37:32 +02:00
commit 6cc9434788
2 changed files with 4 additions and 4 deletions

View file

@ -183,7 +183,7 @@ CCMD (quicksave)
return;
}
if (savegameManager.quickSaveSlot == NULL)
if (savegameManager.quickSaveSlot == NULL || savegameManager.quickSaveSlot == (FSaveGameNode*)1)
{
S_Sound(CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
M_StartControlPanel(false);
@ -228,7 +228,7 @@ CCMD (quickload)
return;
}
if (savegameManager.quickSaveSlot == NULL)
if (savegameManager.quickSaveSlot == NULL || savegameManager.quickSaveSlot == (FSaveGameNode*)1)
{
M_StartControlPanel(true);
// signal that whatever gets loaded should be the new quicksave