- remove some dead code.

This commit is contained in:
Christoph Oelckers 2018-03-31 00:25:15 +02:00
commit 6cd26dec01
14 changed files with 10 additions and 140 deletions

View file

@ -39,14 +39,11 @@
#include <GL/gl.h>
#include "wglext.h"
#include "win32iface.h"
#include "win32gliface.h"
//#include "gl/gl_intern.h"
#include "x86.h"
#include "templates.h"
#include "version.h"
#include "c_console.h"
#include "hardware.h"
#include "v_video.h"
#include "i_input.h"
#include "i_system.h"
@ -981,7 +978,7 @@ bool Win32GLVideo::SetFullscreen(const char *devicename, int w, int h, int bits,
//
//==========================================================================
Win32GLFrameBuffer::Win32GLFrameBuffer(void *hMonitor, int width, int height, int bits, int refreshHz, bool fullscreen, bool bgra) : BaseWinFB(width, height, bgra)
Win32GLFrameBuffer::Win32GLFrameBuffer(void *hMonitor, int width, int height, int bits, int refreshHz, bool fullscreen, bool bgra) : DFrameBuffer(width, height, bgra)
{
m_Width = width;
m_Height = height;