- split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible.
- moved a few AActor properties out of the EXE so that I could easily test if it works.
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12 changed files with 29 additions and 29 deletions
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@ -515,10 +515,10 @@ PClassPlayerPawn::PClassPlayerPawn()
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ColorRangeEnd = 0;
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}
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void PClassPlayerPawn::Derive(PClass *newclass)
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void PClassPlayerPawn::DeriveData(PClass *newclass)
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{
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assert(newclass->IsKindOf(RUNTIME_CLASS(PClassPlayerPawn)));
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Super::Derive(newclass);
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Super::DeriveData(newclass);
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PClassPlayerPawn *newp = static_cast<PClassPlayerPawn *>(newclass);
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size_t i;
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