Finished serializing

- Implemented an FString TArray which goes into save files that saves a model file and path, and when the game is loaded, spits back out the model to be Loaded when loading a save file
This commit is contained in:
Shiny Metagross 2022-06-30 22:23:55 -07:00 committed by Christoph Oelckers
commit 6d00e4a3f3
5 changed files with 30 additions and 3 deletions

View file

@ -42,6 +42,7 @@
#include "modelrenderer.h"
TArray<FString> savedModelFiles;
TDeletingArray<FModel*> Models;
TArray<FSpriteModelFrame> SpriteModelFrames;