Finished serializing
- Implemented an FString TArray which goes into save files that saves a model file and path, and when the game is loaded, spits back out the model to be Loaded when loading a save file
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5 changed files with 30 additions and 3 deletions
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@ -42,6 +42,7 @@
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#include "modelrenderer.h"
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TArray<FString> savedModelFiles;
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TDeletingArray<FModel*> Models;
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TArray<FSpriteModelFrame> SpriteModelFrames;
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