- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
Converting a floating point value that is out of range for a signed integer will result in 0x80000000 with SSE math, which is used exclusively for this purpose on modern Visual C++ compilers, so this cannot be used anywhere. On ARM there's problems with float to unsigned int conversions. xs_Float does not depend on these
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18 changed files with 58 additions and 46 deletions
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@ -894,7 +894,7 @@ void ReadCompatibleUserInfo(FArchive &arc, userinfo_t &info)
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*static_cast<FStringCVar *>(info[NAME_Name]) = netname;
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*static_cast<FIntCVar *>(info[NAME_Team]) = team;
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*static_cast<FFloatCVar *>(info[NAME_Autoaim]) = (float)aimdist / ANGLE_1;
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*static_cast<FFloatCVar *>(info[NAME_Autoaim]) = ANGLE2FLOAT(aimdist);
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*static_cast<FIntCVar *>(info[NAME_Skin]) = skin;
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*static_cast<FIntCVar *>(info[NAME_Gender]) = gender;
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*static_cast<FBoolCVar *>(info[NAME_NeverSwitchOnPickup]) = neverswitch;
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