- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
Converting a floating point value that is out of range for a signed integer will result in 0x80000000 with SSE math, which is used exclusively for this purpose on modern Visual C++ compilers, so this cannot be used anywhere. On ARM there's problems with float to unsigned int conversions. xs_Float does not depend on these
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18 changed files with 58 additions and 46 deletions
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@ -392,7 +392,7 @@ static void parseSector(FScanner &sc)
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{
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sc.CheckString("=");
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sc.MustGetFloat();
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sec.planexform[sector_t::floor].angle = angle_t(sc.Float * ANGLE_90 / 90.);
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sec.planexform[sector_t::floor].angle = FLOAT2ANGLE(sc.Float);
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}
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else if (sc.Compare("flooroffsetx"))
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{
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@ -416,7 +416,7 @@ static void parseSector(FScanner &sc)
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{
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sc.CheckString("=");
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sc.MustGetFloat();
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sec.planexform[sector_t::ceiling].angle = angle_t(sc.Float * ANGLE_90 / 90.);
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sec.planexform[sector_t::ceiling].angle = FLOAT2ANGLE(sc.Float);
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}
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else if (sc.Compare("ceilingoffsetx"))
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{
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