- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)

Converting a floating point value that is out of range for a signed integer will result in 0x80000000 with SSE math, which is used exclusively for this purpose on modern Visual C++ compilers, so this cannot be used anywhere.
On ARM there's problems with float to unsigned int conversions.

xs_Float does not depend on these
This commit is contained in:
Christoph Oelckers 2016-02-08 12:10:53 +01:00
commit 6d0ef7a9da
18 changed files with 58 additions and 46 deletions

View file

@ -124,7 +124,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
PARAM_CLASS_OPT (pufftype, AActor) { pufftype = NULL; }
PARAM_INT_OPT (flags) { flags = 0; }
PARAM_FIXED_OPT (range) { range = 0; }
PARAM_ANGLE_OPT (spread_xy) { spread_xy = angle_t(2.8125 * (ANGLE_90 / 90.0)); }
PARAM_ANGLE_OPT(spread_xy) { spread_xy = 33554432; /*angle_t(2.8125 * (ANGLE_90 / 90.0));*/ } // The floating point expression does not get optimized away.
PARAM_ANGLE_OPT (spread_z) { spread_z = 0; }
PARAM_FIXED_OPT (lifesteal) { lifesteal = 0; }
PARAM_INT_OPT (lifestealmax) { lifestealmax = 0; }