- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
Converting a floating point value that is out of range for a signed integer will result in 0x80000000 with SSE math, which is used exclusively for this purpose on modern Visual C++ compilers, so this cannot be used anywhere. On ARM there's problems with float to unsigned int conversions. xs_Float does not depend on these
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18 changed files with 58 additions and 46 deletions
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@ -531,7 +531,7 @@ static void VOX_ReadOptions(FScanner &sc, VoxelOptions &opts)
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{
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sc.TokenMustBe(TK_FloatConst);
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}
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opts.AngleOffset = ANGLE_90 + angle_t(sc.Float * ANGLE_180 / 180.0);
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opts.AngleOffset = ANGLE_90 + FLOAT2ANGLE(sc.Float);
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}
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else if (sc.Compare("overridepalette"))
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{
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