- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)

Converting a floating point value that is out of range for a signed integer will result in 0x80000000 with SSE math, which is used exclusively for this purpose on modern Visual C++ compilers, so this cannot be used anywhere.
On ARM there's problems with float to unsigned int conversions.

xs_Float does not depend on these
This commit is contained in:
Christoph Oelckers 2016-02-08 12:10:53 +01:00
commit 6d0ef7a9da
18 changed files with 58 additions and 46 deletions

View file

@ -1012,7 +1012,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
if (voxelspin != 0)
{
double ang = double(I_FPSTime()) * voxelspin / 1000;
vis->angle -= angle_t(ang * (4294967296.f / 360));
vis->angle -= FLOAT2ANGLE(ang);
}
vis->vx = viewx;